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Find your ideal resting nook and recharge!

Role

Designer, Researcher

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​Software

Figma

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Outcome

A mobile application that enables students to discover and locate optimal resting spots on campus.

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The application helps users:

1. Normalize & Encourage breaks

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2. Provide tailored resting plans

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3. Enable indoor/outdoor navigation

Discovery

Context

Many Cornell students juggle demanding, back-to-back schedules. Unable to find proper resting spaces on campus, they resort to napping in uncomfortable chairs and corners.

Challenge Identification

Through 10 contextual interviews with Cornell students taking over 20 credits worth of courses, we combined and analyzed the interview findings and learned 4 main insights:

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  • Most participants prefer staying on campus between classes.

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  • The lack of available information on campus amenities makes it difficult for participants to find resting spaces, forcing them to discover the spaces themselves.

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  • Participants prefer spaces with specific criteria (i.e. noise level, furniture, etc).

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  • Social affordances and expectations, such as others’ behaviors, can influence how participants understand and interact with a space.

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(Affinity Diagram of Interview Findings)

How might we help Cornell students discover comfortable and convenient resting spaces on campus to rejuvenate and recharge?

User Persona (Shortened)

Interview findings are translated into a user persona to understand our target user group and guide our design decisions.

Frustrations

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  • Balancing academic and personal commitments 

  • Unfamiliar with campus amenities 

  • Sleep deprivation and burn-out

Background​

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  • First-year Master’s student at Cornell

  • Takes 18 course credits, in addition to TA and research commitments

  • Has 2-hour gaps between classes on Tuesdays and Thursdays but often stays on campus because she lives 20 minutes away from campus.

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Design Requirements

User needs and frustrations guided the development of 5 design requirements that highlight our design approach and intentions.

#1 Understand Users

The design should account for the student’s background & class/meeting locations to provide the most convenient and accessible resting spots

#4 Easy to Use

The design should be accessible to the user and easy-to-use on the go.

#2 Evaluate Spaces

The design should provide a comprehensive analysis of resting spaces depending on certain criteria (lighting, furniture, sound, social activities, etc.)

#3 Normalize Resting

The design should encourage and normalize resting on campus (social norms)

#5 Tailored Solution

The design should generate a ready-to-be-used list of recommended places based on simple user inputs

Ideation

Solution Space & Opportunity

Both physical and digital products are analyzed to identify design opportunities. Our analysis reveals a gap in existing products that fail to offer affordances while enabling users to obtain customized recommendations and navigate to the selected locations.

Standardization

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"Chill Here" Signs 

Provides guidelines on how the spaces should/could be used

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Apple Map "Look Inside"

Allows travelers to access interior maps of airports

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Cornell Library Website

Helps students navigate study spaces on campus.

Affordance

Navigation

?

Resting-related

Non-resting-related

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Airbnb

Offers listings with ratings, photos, and evaluation criteria for different users.

Customization

Brainstorm & Design Selection

Based on our findings, each member developed 20 designs, totaling 100 product ideas. I led the discussion to narrow our design scope. We grouped the ideas by various features and functions, finally voting to select four key features for CUNook.

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(Design Selection Process)

4 Key Features

After synthesizing the design ideas and sketches from each group member, we came up with four key features to  fulfill our users' needs.

#1

 

User-friendly Onboarding

Allow users to set preferences using keywords and scale bars for tailored recommendations.

#2

 

Tailored Resting Plan

Push notifications for schedule-based resting space

recommendations.

#3

 

Indoor/Outdoor Navigation

Map and AR that provide seamless guidance for users.

#4

 

User Reviews

Refine & improve through user reviews in the form of ratings, pictures, and keyword labels.

Storyboard (Example)

We each developed a scenario and storyboard for one feature to visualize the user journey and interaction with our solution.

 

In this story I created, the user has a 2-hour break in between their classes and seeks nearby resting spaces. Linked to their schedule, CUNook detects the break and notifies the user with personalized recommendations, allowing users to easily navigate to their desired resting location.

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New to the campus, Mia is unsure where she could spend her 2-hour break after class. 

Just then, she receives a notification: "You have a 2-hour break coming up! Do you want to rest here?"

Intrigued, Mia opens the app to see a list of three available resting spaces nearby.

After a quick scan through the recommendations, Mia selects the first option.

A real-time map shows up, ready to guide her to the selected resting spot.

Five minutes later, Mia arrives at the space, relieved to begin her much needed break.

Prototype

Low-Fidelity

My low-fidelity prototype focused on usability and interaction flows, allowing users to interact with buttons and input boxes. Visual properties and realistic contents are filtered out to reduce distraction and encourage participants to focus on usability. ​

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Mid-Fidelity

We conducted 5 user testing sessions on the low-fidelity prototype and consolidated insights, identifying key areas of improvement and incorporating the findings into our mid-fidelity Figma prototype.

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Through an iterative process, we each conducted 5 additional user testing sessions on the mid-fidelity prototype, evaluating the app's heuristic designs and usability.

Usability Testing & Heuristic Evaluation

We asked 5 participants to complete 4 tasks using the Figma prototype and follow the Think-aloud protocol. The key tasks were chosen to simulate real-life scenarios of a typical Cornell student, allowing us to obtain feedback on the core features. We concluded each session with a Q&A to gather additional information from users.

#1 Speak user's language

Added more button variants and changed the slider UI into a more quantifiable magnitude.

#2 User control

Include “no” as an option for calendar and camera access.

#3 Visibility of status

Create interaction for all tags.

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Final Product (Key Frames)

#1

 

User-friendly Onboarding

Allow users to set preferences using keywords and scale bars for tailored recommendations.

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Keyword Labels 

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Simple Scale

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Help users define their needs in a low-stress way.

#2

 

Tailored Resting Plan

Push notifications for schedule-based resting space

recommendations.

Notification â€‹

Remind users to take breaks.

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Location-Specific 

Recommendations

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Keyword Filters

Concise Information

Prevent info-overload and simplify decision making.

#3

 

Indoor/Outdoor Navigation

Map and AR that provide seamless guidance for users.

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Distinguish

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between outdoor/indoor navigation to minimize confusion.

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User Control

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Allow user to pause/end navigation upon entering a building

#4

 

User Reviews

Refine & improve through user reviews in the form of ratings, pictures, and keyword labels.

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view Re:Act

An integrated work destination where interactions happen

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